AI Insights · Timothy · April 2022
Top 5 Basketball Games in South America Q1 2022
Discover the performance of the top five basketball game apps in South America for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five basketball game apps in South America showcased varying performance trends across downloads, revenue, and active users. Here’s a breakdown based on data from Sensor Tower.
NBA LIVE Mobile Basketball from Electronic Arts saw a steady increase in weekly revenue, peaking at approximately $3.6K in the final week of January. Weekly downloads fluctuated, reaching a high of around 61K in the week of January 24. The app maintained a strong user base with weekly active users hovering around 370K to 400K throughout the quarter.
Mini Basketball from Miniclip.com, which launched in late February, quickly gained traction. Weekly revenue grew significantly, reaching around $2.3K by the end of March. Downloads surged to approximately 209K in the week of March 7, while weekly active users peaked at about 186K in mid-March.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a decline in both downloads and active users as the quarter progressed. Weekly downloads dropped from around 44K at the start of January to just over 9K by the end of March. Similarly, weekly active users decreased from approximately 129K to 67K over the same period. The app's weekly revenue also saw a decline, falling to around $486 by the last week of March.
Basketball Stars™: Multiplayer, another title from Miniclip.com, showed a gradual increase in weekly revenue, reaching about $1.6K at the end of March. Downloads fluctuated throughout the quarter, peaking at around 54K in late December and then stabilizing at approximately 27K by the end of March. Active users saw a resurgence towards the end of the quarter, climbing back to around 138K.
Hoop World 3D by Quiet Games had steady weekly downloads, peaking at approximately 34K in mid-January. Active users showed some fluctuation, with a high of around 53K in mid-January before settling at around 29K by the end of March. Revenue remained minimal, with no significant peaks during the quarter.
These insights highlight the dynamic nature of the mobile basketball game market in South America. For more detailed analytics and trends, visit Sensor Tower.